Hey there.
In this lecture, we're going to be taking a look at how to publish our game and change some of the
settings for our game.
When we go and we hit the file button, we usually save our game to Roblox.
This means any changes you have made within your game are saved, and you'll be able to come back to
them later, but your changes have not yet been made.
Live to your game.
In order to make the changes in your game, go live to other players, we have to press the Publish
to Roblox button instead.
Once we publish the game, any new servers that are created will contain your new changes.
However, any existing servers will not have these new changes.
If you need to push an update for all of these servers in your game, then you can go ahead and open
up the game settings.
Go down to the other tab, and here you're able to shut down all of the current running servers for
your game.
This will force all of the players to rejoin your game with the new updates that you've pushed.
This shutdown feature is also why it's very important to make sure that you are saving player data through
the bind to close function in your game, to avoid data loss when you are forcing server shutdowns.
Otherwise, once we have published the game, we can head to the Roblox Creator dashboard to access
more settings.
In the Roblox dashboard, I'm going to open up my game.
And here we have access to a plethora of different analytics and settings for the game.
For example, we can have some basic settings for the game, such as the privacy, whether it is a public
game or a private game.
If you set it to public, then players will be able to join your game.
You can go ahead and set the name for it and give it a description.
You can also directly go to the place in your game under the places section, and if you select it,
this is how you can change the icon for your game as well as the thumbnail.
Of course, you have some additional access settings, such as how the servers are optimized and what's
the maximum amount of players you can have per server.
There's a version history section here, which will show you all the times you have to save your game
and which ones are published versions, and you're able to restore to a previous version in case something
bad happened.
And then we also have a couple other permission settings for this place, but we can go ahead and head
back.
There's some more permission settings here.
This is specifically for asset IDs like sounds.
And then we have an analytics section to show you different statistics for retention, engagement,
acquisition, your audience.
All of these are blank because nobody's played my game because I haven't published it.
But once your game gets traction, these graphs will start filling out with data that you can go ahead
and take a look at.
This is more advanced stuff, and it's particularly for people who are really trying to make a business
out of their game.
But that's what all of these analytics sections are for.
Of course, we also have our monetization section where you can add Game Passes developer products.
There's a new thing called subscriptions, but you need to be ID verified or phone verified.
And there's some other criteria.
Personally, I don't care about subscriptions.
I think the subscription update was very stupid, so I'm not even going to mess with subscriptions.
There's also a section where it talks about your engagement payouts, and you basically get paid in
Robux for when any time a premium player plays in your game for a longer period of time.
So sometimes you may want to improve the engagement of premium players by offering specific benefits
to players that have Roblox Premium.
Another super important section is this monitoring section, which will show some graphs and information
for the performance in your game.
And one of the most important ones is going to be your error report section.
So this allows you to keep track of any of the errors that are occurring in your game.
So if there's a client sided error or a server sided error, they are going to be tracked and they will
pop up in the section when there are players playing in your game encountering errors.
So this is very important to keep a look at when people start playing your game.
Check to see if there's any errors popping up in here that you didn't catch, and fix them right away.
There's another area here for memory stores, but we're not going to go into memory stores for now.
We also have a section for your audience.
There's different access settings, such as what kind of devices, whether or not you would like your
game to require Robux to play.
You can go ahead and allow private servers.
There's some other communication settings.
This is specifically for 17 plus games.
So if you want to allow strong language in your game, it's going to force your game to be a 17 plus
experience.
Now, something very important here that you need to fill out is called the questionnaire.
And it says click Start to answer a few questions about the content.
In your experience, your answers will generate a set of guidelines for this experience, including
an age recommendation and a regional compliance assessment.
So this questionnaire is very important to fill out.
Make sure you fill it out and answer the questions so you are able to be placed into the Roblox algorithm.
So make sure you hit start and answer the questions about your game.
Fill it out.
Very important.
We also have another area specifically for localization and translating.
I'm not going to get too much into this.
And then we have another section down here for engagement.
This is for like adding communities to your games.
You can add social links to your game.
And then there's also a section here where you can send out a notification of an update.
So if there's any players that are following your game and let's say you had a very big update, you
wanted to push, well, when you push out the update, then you can come to here, type out what you
updated, send that notification out to any players that are following your game.
There's another section here for notifications.
This is specifically for creating customized notifications for player invites.
I'm not going to get too much into this, but of course you can go ahead and press the learn more if
you want to learn more about customized player invites.
But I'm not going to get too much into that.
And then of course we have this section for badges.
So once you have gotten your game published and you've added an icon, a thumbnail, you've added a
description, then the time comes to, well, how do I get players in my game?
And that's what we're going to be discussing in the next lecture.
So I'll see you there.